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I propose we handle this by setting Memory Card Slot 2 to Card A and Memory Card Slot 1 to Empty. Suppose Card A is in Slot 1, Card B is in Slot 2, and the user attempts to select Card A for Slot 2.
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Update: The libretro API doesn't support nesting of core options, so option 2 wouldn't work too well. Users that play enough games to fill their default memory cards will have to either use the PS2 bios to delete saves or navigate to Manage Memory Cards to create more memory cards.If the user needs to use the memory card utility of the PS2 bios for some reason, they just need to load core, disable fast boot, and start core (much less complicated than the process for option 1).Less storage waste compared to option 1.Consistent with the current system, so current users won't have to do any save migration.Comprehensively addresses edge cases like the one I mentioned above.Option 2: Create something like a Manage Memory Cards option that lets you create/delete/copy/rename memory cards and select which memory card files get loaded into slots 1 and 2 Users who run out of storage in the shared memory card might have to resort to using the PS2 bios to clear out space.Current users of the core will need to migrate their current save games, which might cause confusion.The latter option is very cumbersome since the process would be something like loading content fast boot disabled, going into disc control, ejecting the disc, and restarting the content (currently broken) If the user wants to handle the situation I mentioned with Ratchet & Clank: Going Commando without using an external program, they'd have to make sure they used the shared second memory card or else they'd have to rely on either in-game saving to switch slot or the built-in memory card tool of the PS2 bios to transfer things over.
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Closer to how other libretro cores handle save games.The typical user won't have to worry about memory card management as it's managed for them.I see a couple of options here, with pros and cons for each:
How to delete ps2 game saves free#
there's a vendor in Ratchet & Clank: Going Commando that gives you free weapons from Ratchet & Clank if you have a Ratchet & Clank save file. The bigger concern would be games that read your memory card for save data from other games, e.g. m3u playlists, so you'd use the same memory card for both discs. That's not a huge concern, though, since the core already supports. Devil May Cry 2 and Star Ocean: Till the End of Time. Yes, there are a handful of multi-disc games for PS2, e.g.
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I think at the beginning I will do also an option to disable per-game saves, because I don't know how behave multi-disc game (but there are any for PS2?)